![]() ![]() ![]() (sorry if this post ran too long)First off, you might want to get Ogg Dude's Character Generator over from the FFG Forums. A double-bladed lightsaber is almost identical to two lightsabers, but it's actually objectively better because your combat checks are going to be less difficult, and you only have to get one good crystal to upgrade it. *Generally, I recommend either a double-bladed lightsaber or two shotos. Sense is also solid for ensuring that you don't get hit, as is Foresee for better Initiative results. Enhance is a good choice for Ataru, because of the Agility boost in the left tree, and the Force Leap in the right tree. Saber Swarm gives you way too many Linked to actually be reliable, but it's incredibly amusing to score four or five hits on an enemy. Hawk Bat Swoop lets you close in from Short range, and a Range-boosted Force Leap can get you in from Medium range. You've got options to dodge, decent Parry/Reflect (If you picked Hunter, Sixth Sense ups your ranged defense). Plus, all of the career skills are essentially useful for adventuring.Īs for Ataru Striker, you're pretty well-rounded as a fighter, but you will destroy enemies in close range - so long as you don't use one saber*. It's also the only spec available to Seekers that have Grit as a talent, which is pretty important, considering how Ataru Striker can burn through Strain. Pathfinder is considerably more oriented to utility, and even gives you excellent scouting options in the form of Animal Bond + Mental Bond. Starting off with Hunter gives you good offense against animals, as well as some other useful stuff (Sixth Sense, Side Step), and all of its passives complement Ataru Striker quite well. If you're looking for a general purpose combat specialization, Seeker's the one I recommend. Plus, it also means that you'll almost-always pick up competency in some non-Lightsaber combat skill, which is handy if you don't have your saber for some reason. From there, you can evolve into your saber style as a natural extension of your character's skill set. Instead of being forced to somehow tie in your character to the Jedi, you have a much more open and personal backstory. I'd seriously recommend picking a non-saber spec as your first option. how did you learn the secrets of lightsaber combat while being about as force sensitive as the Gank Warrior General Grevius?This is pretty important. I question the utility of makig a saber spec your first free, then. The same source at once lists the damage as 10, and also as 6. How important is Reflect? It SEEMS really important to a character who will primarily be wielding a melee weapon, in a world in which most people use guns, but does the system allow closing for the kill relatively easily?Īlso, I know how much XP it takes to build up the character, but how quickly does one amass XP? What is the suggested reward for an average session?įinally, I'm a little confused as to lightsabre damage. I guess the difference will be made by the Talents. I looked over the available classes, and sought out ones with Lightsabre proficiency and general swashbuckling badassery, and came up with: I was thinking Sense, at it seems generally useful for living long enough to amass more XP. The idea is to spend 10 on Talents and 10 on buying into a Force Power. adding up to 90 XP spent, with 20 to go. I was planning to go with a Human, with starting characteristics.īrawn 3, Agility 2, Intelligence 2, Cunning 3, Willpower 3, Presence 2. (I'm trying to create a decent all-rounder, with good combat survivability, as that's just how my group rolls) I would appreciate some strategic advice on this one. I don't own any of the books myself, and I can find limited information online. I would like to be ready with my character. The campaign itself didn't take off, but we all quite like the new system, and now a friend of mine has bought Force and Destiny, and will be GM-ing a game in the near future. ![]() My group played FFG Edge of the Empire some months back. ![]()
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